Saturday, 26 April 2014
Evaluation screening
During class time, our trailer was watched and critically analysed by other class members to then give us feedback on what they liked and what they feel could be improved. This was done to enable as much feedback as possible for Evaluation 4.
Tuesday, 22 April 2014
Monday, 21 April 2014
Saturday, 19 April 2014
Final second year trailer (with annotations)
Delirium
Annotations
Below are the
annotations you can see in the video for Delirium.
We used these to
analyse and evaluate our final product.
0.05
It zooms into the
text with a handheld camera effect to create a sense of confusion and panic.
Blood droplets are
superimposed onto the text to add an element of body horror.
0.09
Each of the slow
montage shots fade to black to build suspense.
0.11-0.14
A match-on-action
shot of the pill being passed to Cara and rolling it between her fingers
creates a sinister atmosphere, along with the pill being slipped into the drink
to ensure clarity of the storyline.
It also links to the
current context of faulty drugs and legal highs being sold to teens.
The nail varnish is
dark red which connoted danger and bloodshed, hinting at the narrative to come.
0.16
Close-up of Sophie’s
face shows intent and helps the audience sympathise with Anna as a victim and
protagonist.
0.27
An extreme close-up
helps the audience relate to Anna and creates a claustrophobic effect.
This, coupled with
Anna’s wandering eyes, creates unease for the audience.
0.31
We used low key
lighting to make the shot more dramatic. We put a source of light in the corner
which Anna reaches towards. This can connote to the audience that Anna wants to
be good but is forced to turn evil. A handheld camera creates disorientation
and panic.
0.33
We played on the feat
of being trapped in this close-up shot which adds an element of danger. We also
created a flashing effect to startle the audience.
0.41
We filmed a pan
outside the hospital to establish a setting and diegesis for Anna to be dragged
into. This clearly shows she is being taken to a psychiatric facility.
0.46
Anna dragged her hand
along the wall to suggest resistance. We then added the nails sound effect on
top of the extra-diegetic soundtrack.
1.05
We created a quick
montage of all three main characters going insane in an enclosed location,
proving that they are trapped. This also uses a collision cut from the slow
montage at the beginning to this quick montage towards the end of the trailer.
This transition is very conventional of trailers in general.
1.20
We included as many
close-ups as possible to build suspense along with the parallel music. This
also helps the audience feel sympathy for the female victims.
1.27
Due the trailer being
primarily a psychological horror, we limited the amount of body horror which
was shown. However, the throat slit by Sophie adds appeal to both men and women
and clearly suggests the 18 certificate of the actual film.
Psychological horrors
traditionally appeal to a slightly more female demographic, so we felt this
would widen our appeal.
1.38
We superimposed the
mask onto Anna’s head to create the antagonist “Delirium” and create the first
of the two “jump scares” at the end of the trailer. A jump scare is
conventional of all horror trailer finales.
1.44
We used a low angle
shot of “Delirium” stabbing the camera which connotes that “Delirium” has power
over the audience. This also makes the trailer more memorable and unique as
it’s rare for a trailer to have two jump scares – especially so close together.
This makes the second jump scare more effective as the audience will not expect
it.
Monday, 7 April 2014
Practice first year trailer
In my first year of college, we were put into groups to re-create an already existing horror trailer to prepare us for our production of our own trailers in the next year. For this project, my group re-created the horror trailer for "Grave Encounters", 2011.
Thursday, 3 April 2014
Monday, 31 March 2014
Friday, 28 March 2014
Tuesday, 18 March 2014
Thursday, 6 March 2014
Feedback on rough cut trailer
As a group, we were asked to show our rough cut trailers to the rest of the class to gain feedback from each individual person.
Having completed our rough cut of our psychological/ gore horror trailer, we showed it to the rest of the class whilst they took down notes on what they liked about the trailer as addition to what they feel could be improved. After doing this, our trailer was re-played for second opinions and then the sheets were given to us. By doing this, I feel that my group now has a better understanding on the positive aspects and negative aspects that will help us to distinguish how to create the best trailer that we can for our final product.
To begin with, when focusing on the positive aspects within our trailer, the majority agreed that our story line was unique and realistic whilst clearly illustrating it through the action. The music used within our trailer was described as appropriate and worked really well with the action whilst keeping the audience fixated onto the screen by "interesting" shots. Many people mentioned the gore effect towards the end with the throat slitting that was favourited by more than half of the class. This effect was said to have looked realistic and illustrated our gore theme well. Linking with this idea, the ending jump scare was said to be a really nice touch to the trailer and represents our other sub-genre: psychological. Other factors include how powerful the psychiatric shots were as addition to including many close ups that helped to create suspense and tension. The clothing throughout these shots (the straight jacket) was said to be imaginative and helped to portray the story line more clearly. To break the trailer up and keep the audience interested, the text in between that gave more information was said to be clever and the background of the text was said to link in with the trailer well. With the location being a psychiatric hospital, we used locations such as hospitals and toilets to be as accurate as possible and from the audiences responses, feel that we succeeded.
When focusing on the negative aspects of our trailer that need to be improved upon, the whole class agreed that it was slightly too long, with the beginning sequence dragging on a little too much. As addition to this, people suggested including more jump scares, more transitions between shots, seeing more of the antagonist and more killing. As a mixed response, we received one comment that suggested that we included dialogue whereas multiple others said they liked the fact that there was no dialogue.
On average, we received a score of 8, having been given one six, three sevens, six eights, two nines and two tens.
In conclusion to our feedback, we will be shortening the trailer as a whole by making the introduction a lot quicker. In between text shots, we will be including fades to make the trailer run more smoothly and will be introducing more sinister shots.
Having completed our rough cut of our psychological/ gore horror trailer, we showed it to the rest of the class whilst they took down notes on what they liked about the trailer as addition to what they feel could be improved. After doing this, our trailer was re-played for second opinions and then the sheets were given to us. By doing this, I feel that my group now has a better understanding on the positive aspects and negative aspects that will help us to distinguish how to create the best trailer that we can for our final product.
To begin with, when focusing on the positive aspects within our trailer, the majority agreed that our story line was unique and realistic whilst clearly illustrating it through the action. The music used within our trailer was described as appropriate and worked really well with the action whilst keeping the audience fixated onto the screen by "interesting" shots. Many people mentioned the gore effect towards the end with the throat slitting that was favourited by more than half of the class. This effect was said to have looked realistic and illustrated our gore theme well. Linking with this idea, the ending jump scare was said to be a really nice touch to the trailer and represents our other sub-genre: psychological. Other factors include how powerful the psychiatric shots were as addition to including many close ups that helped to create suspense and tension. The clothing throughout these shots (the straight jacket) was said to be imaginative and helped to portray the story line more clearly. To break the trailer up and keep the audience interested, the text in between that gave more information was said to be clever and the background of the text was said to link in with the trailer well. With the location being a psychiatric hospital, we used locations such as hospitals and toilets to be as accurate as possible and from the audiences responses, feel that we succeeded.
When focusing on the negative aspects of our trailer that need to be improved upon, the whole class agreed that it was slightly too long, with the beginning sequence dragging on a little too much. As addition to this, people suggested including more jump scares, more transitions between shots, seeing more of the antagonist and more killing. As a mixed response, we received one comment that suggested that we included dialogue whereas multiple others said they liked the fact that there was no dialogue.
On average, we received a score of 8, having been given one six, three sevens, six eights, two nines and two tens.
In conclusion to our feedback, we will be shortening the trailer as a whole by making the introduction a lot quicker. In between text shots, we will be including fades to make the trailer run more smoothly and will be introducing more sinister shots.
Thursday, 9 January 2014
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